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II2none

146 Movie Reviews

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my points on why i hate this movie in a nutshell

Man thank you for showing how retarded this franchise is down to its core.
And btw I know you dont like some of your animating but it just shows how much skill one should put into anything related to twilight. Team Robert Winchester, jk.

Hey Its Sonic and Tails from eggman's perspective

Unliike most sonic fans or fans of comedy or furries or whatever the hell. I understood all the jokes problem was it wasn't THAT funny. I found my self chuckling on 2 of te jokes in the flash. Since that was the only point of the flash I'd say it was a nice attempt but not quite hitting the mark. Looking at it technically the animation is great no choppy animation or lazy googled pics here so great job in that regard. 3/5 stars.

Side note: Useless my review if you want but just buy SONIC: COLORS

Funny and original as always

WARNING: (Die hard sonic fan review) You guys been gone for along time and after returning with your gunz loaded with random and ridiculous humor. I'd like to say welcome back, alothough not as funny as previous titles this volume is good enough to be accepted as the sixth in the series. Your hardwork is and always will be appreciated, can't wait to start learning how to do flash when I get to college.

unfinished greatness

liked but cuz of the obvious fact that it was unfinished it left me feeling with more to be desired.

whole new meaning of disturbed..(shudders)

Crudly funny, mostly creepy. Nice facial expressions LOL

LOL

this was a funny short the best part was when it showed Eggman. Animation was good, humor:Beastly, Story "sonic learns he blows ass cuz all he can do is air shitty move, the end."

moral of story: Don't be a dumbass

this was great, I will admit the audio is a bit out of control i had to turn the volume half way up at the beginning of the flash just to hear that dumb B!tch talking to herself. aside from that everything else was great keep it up!
HAPPY HALLOWEEN!

Pixmintro responds:

Shit I just editted the audio and updated it too :/

the best left 4dead flash so far.

I appreciated the work effort you put into this. It may be a short but the experience felt like i was watching a l4d movie(which i pray happens). Keep it up the good work.

P.S. no offense but your crazy for boycotting l4d2 it has so much to offer and youll be missing out. Im really curious as to why I hear people boycotting this game, if its just cuz of little DLC thats crazy thats what the second one makes up for.

StealthBeast responds:

Thanks, I'm glad you enjoyed it.

As for my being in the boycott (which, yes, I'm still a boycotter), it's not just about DLC (although that is ONE of the serious cornerstones of the boycott). It's about supporting the steam community.

We didn't have a working game for MONTHS... The matchmaking system is still pretty messed up, but there was a time when the system was so broken, it was literally unplayable. You'd spend 15 or more minutes clicking "quick play" trying to get around "server is full" messages, and if you started a friend's lobby and tried to play, you'd be trying to find a working server for 25 or more minutes... then once you FINALLY got into a server, the pings were all red (because at that time, we didn't even have a ping number system). Then the glitches... Spamming melee attacks at the rate of 5 swings a second, tanks hitting people through walls, autoshotguns killing tanks in literally 2-4 seconds, miniguns launching people across the maps, hunters phasing through saferoom doors, infinite pipebomb glitches, the smoker's broken cone of grab, hunter's entirely overpowered slash, a method known to skip every crescendo in the game, and so much more I can't even remember... L4D was like that for months (fire your playtesters valve). But we tolerated it.

We had an elaborate chain of artists in the community, myself included (though to a far lesser degree), who were eager to provide user content for L4D. We planned out models, animations, and maps before L4D was even released. I was expecting for us to get the SDK (software developer's kit) FAR before release... But even a week before release would have been acceptable. Releasing the SDK at the moment of release would have been disappointing, but tolerable and not harmful in the long-term. Releasing the SDK shortly after L4D is unacceptable... but in the long run I guess wouldn't have been that bad. But not even that happened. To this day, we STILL don't have a proper SDK... but we tolerated it.

But hey, as important as the SDK was the community, it's not MANDATORY right? I mean, look at the DLC TF2 got... They would have thrived even without an SDK. After all, L4D was being compared to TF2 DLC-wise throughout the entirety of its production. Needless to say, I had some high hopes for L4D's DLC. So the first DLC gets announced... and pushed back... and pushed back... Fine, whatever, date's being pushed back by valve isn't new to anyone, nor is it the end of the world... So the DLC gets released... And we find out it isn't DLC at all! In fact, the only new content is a single map (the smallest in the game, and arguably the most boring), and a new gamemode that everyone played for a week and never again... but we tolerated it. (Oh, and we finally got the versus maps we should have had from the beginning (which, are LITTERED with broken walls)... later crash course was released (the first true dlc), a poor excuse for a L4D campaign recycling everything they could think of (oh, and it was broken on release)..)

So about half a year after the release of L4D1, I'm screwin' around on Expert mode with some buddies, teaching them the infinite molotov glitch that wasn't fixed, when I hear a rumor about L4D2. At first, I was enthusiastic, "Oh! A brand-new game, taking the gameplay where L4D1 could never go right?". Well, I saw the E3 teaser... Lol.... Nothing like staring at DLC to really amplify the dead silence and non-applause from the crowd after the trailer... I immediately joined the boycott near the beginning of its conception but swore to leave it if valve proved us wrong upon release. They didn't.

Now my entire L4D friend's network has been completely decimated, making the relatively new team-versus mode worthless to me (which would have been worthless irrelevant, since it was released AFTER L4D2, no one used it when the community split). So Valve managed to destroy the L4D section of my friends list overnight. THAT... is intolerable.

I'd go on further, but I've reacher the character limit for review responses.

"Reminding what an action/adventure flash is!"

Incredibly you have outdone yourself, this flash has made me realize what has been lacking in the past 7 episodes. This flash has made me feel more satisfied then any of your previous ones did, and what was lacking is the feeling of suspense. The story of SMBZ can no longer be easily forsighted as whats going to happen next? It is now left me with a feeling of goosebumps, excitement and anxiousness that rarely any other flash artist can perform.
"Long live Alvin Earthworm one of the greatest Action flash makers of all time!"

Anti Xbox one movement. XBOX360 Gamertag: II2none https://live.xbox.com/en-US/Home?xr=socialtwistnav

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