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II2none

54 Game Reviews

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Creative,decent gameplay with not so "haha" comedy

Concept: pretty much an improved version of the original, gameplay wise anyway. It's alot more interactive and removed a lot of the "fall and see a bad joke/pun" stages that was infested in the original. it also retained it's "internet humor" but I'll get to that later.

Gameplay: At first this game was kinda a drag, half the game was nothing but trial and error. Nothing was gained besides seeing humorless jokes for each scenario. For a while getting from point A-point B felt more like a chore than a fun game, but as I got into the later levels game play was improving gradually. The platforming was pretty cool even though some of it was borrowed from recent video games and that feeling of enjoyment felt like it was returning but never quite exposed itself through physical/emotional expression.

My favorite level was when you played as justin beiber and edward ONLY because of the unique,and humorous strategy it involved to reach the goal also it kinda represented their zombie preteen-mid teen fan-base.( if it wasn't for the execution of smart game design would you blame me if I scored you lower?) If the whole game was like the later levels I would've been far more satisfied,still this is a huge improvement from your first game...*looks at title* this is your second game right?

Humor: I'll be honest, the humor was lacking overall I never really cared for popular "internet jokes". So the ending jokes for each scenario was more of an annoyance, especially the troll jokes, I hate them with a passion. However I did smile at the joke that had to do with Andy's mom being single and its relation ship it had with the two main characters of Toy Story. Aside from that though all the others were "wtf" moments.

Animation: Although this is a game, animation was pretty consistent. It was decent and I suppose it was trying to aid in the humor but...not quite. Although it did make reaching the end of some levels feel somewhat more accomplishing.

Overall: Although not very entertaining, this game is full of pop culture humor with jokes that are somewhat true (I'm lookin at you Facebook). I'm sure 75-85% of newgrounds eat this stuff up. But what it lacks in humor it is made up for by it's game-play in the later half. it had mechanics (ones that weren't borrowed from Portal 2 as far as I know) that were pretty interesting and I hope your desire to play stays alive long enough just to experience the cool and overall simplistic platforming.

6/10

3/5

Improvements:

less "fall,die, read joke levels", To be fair they are getting less repetitive, but I rather not have any.

More interesting platforming

Better ...as in funnier jokes , but I'm a hard case when it comes to internet humor so I guess these can stay for the sake of your fans and overall score.

Your a badass,until you realize you suck.

This game was awesome, from the loading visuals to the animation sequences and don't even get me started on gameplay...oh wait, I have to it's a review

Concept: No real story to uncover, because the gameplay is the story (as it should be). But you use a device called "the gauntlet" to test your reflex skills against deadly variations of square blocks. Short, sweet to the point..

Gameplay: A key element that surprisingly a lot games on NG lack. But I sure as hell can't say the same for this one. You dodge blocks (stylishly) using well timed key input, get enough combos and you can access two power ups that can be a life saver in the later levels. (although I can't say for certain cause level 4 is kicking my ass.)

Difficulty: wholly Sh*t button mashers (A.K.A: ME) beware, your timing must almost be damn near perfect as the key inputs have a cool down factor specifically when you attack and roll. Failure to time your moves correctly can result in a quick game over, Even level 1 won't feel so level one-ish if your not careful.And at level 4 the umbilical cord is cut and you must rely on memory and your own reflexes. I died before I got to the 4th block in level 4 and have a few stage power ups I have yet to encounter, trust me this game does not F***k around.

Sound: the music sounds kinda cool and appropriate for the theme of the game. The in game sound effects are engaging as well, I especially like the sense of speed givin off from the sound of the stick figures bursting animation. Makes me think of Sonic.

Overall:
The game has a learning curve in a reaction time sense, but its fun, engaging, and contains enough content that will keep me around for a good 2 months if not longer.

10/10

5/5 picos

Original, Ironic and strangely sadistic.

Concept: Now I can truly say this is one of the most strangest concepts I've ever seen. I'm pretty sure during development the author has seen a few raised eyebrows. But hell you made it work, its original and also refreshing to be the one to give punishment...er, pleasure to your victims rather than being the victim.

Gameplay: spacebar, *squish*, spacebar *squish*, spacebar *miss*,spacebar *squish*. Even though its humorous to watch this guy try to shake me in cool and occasionally strange and humurous ways, the game play does tend to get boring after a while. Even to a point where I'd rather be the one dodging and using cool power ups.
All in all bloody visuals and a perverted face isn't enough to keep the gradual feel of boredom away. Perhaps having the spike trap getting power ups after a certain number of consecutive kills would make the game more interesting.
But perhaps you've thought of that and decided it would kill the point of being a trap. In which case, I would respect that.

Achievements are broken...surprise,surprise...
What is up with Newgrounds crappy achievement system? It's always screwy with EVERY game that has this feature. First day of release and already broken! Please look into this NG, it takes away the replay value from many games and especially a game like this with only one action button.

Sound: The music is alright although quiet and forgettable, it has a stealthy and peaceful sound to it that fits the cave-like setting I suppose. the Sound effects of power ups, running, and other actions are fine they all make sense and nothing to really get concerned over.

OVERALL: It's a decent game, it has a unique concept and interesting visuals and if your achievement hunting(needs fixing) or looking for a challenge of reflexes this is the game for you. The game play is lacking and if that's all you care about then your wasting your time here. But it has nice and somewhat humorous visuals and its worth an hour of play, but not that engaging.

7/10 stars

3/5 picos

More than your average NG zombie game

CONCEPT:
It's a freakin zombie game and your goal is to use your godly zombie powers to take over the world. While not deep and complex this game will quickly remind you that deep and complex games are overrated.

GAMEPLAY:
Simplicity and fun the key to many great games and this game is no exception. It nails it with just a simple click of the mouse and then you get to sit back and enjoy the carnage. If that's not enough as you progress you get to experience the awesome power of L4d influenced zombies crushing and blowing Sh*t up. Mc D zombie leaving burger mine droppings and Micheal Jackson (yes that Micheal Jackson) performing his famous "thriller" dance to re-awaken the dead.

Only disappointments is that I would like more interactivity like being able to temporarily play as one of the special zombies, Who the hell wouldn't want to be a Tank smashing everything in sight like in the actual L4d franchise?! But the presentation of destruction, infection, and mayhem is so visually satisfying that it makes up for what's lacking interactively. Especially When my arsenal is powerful enough that one click is almost guaranteed to get the job done and can sit back and watch Hell break loose while enjoying my Frosted Flakes.

SOUND:
This game stays true to the classic effects that you usually hear in zombie games but what stands out is the music. "Dodo-do-do-dodo-dodododododo..." OMG The music is just as addicting as the gameplay. My God, the author has a very good taste and this fits this 8-16bit game just right. Whatever action your doing from demolishing cities to upgrading your undead army, the eargasms rarely stop. Where can I Mp3 these tracks? It sounds that awesome! Finishing this game 100% might be longer than you expected, cause I'm sure these themes will keep your head rocking for a good 5 minutes at minimum!

Now if you'll excuse me I gotta check my stats....."Dodo-do-do-dodo-dododododo do-MAN THIS SONG IS AWESOME!

OVERALL:
NG has a horrible library of zombie games that actually allow you to play as a zombie. And the few that do exist are overall mediocre. However Infectonator World Dom is the exception.It's presentation will aww the retro gamers, its gameplay will be adored by anyone who likes action, "Hand of GOD" games or likes anything involving corpses moaning for "Bbbbbrrrraaaaiiiinnnss".

Infectonator World Dom is a stellar game with a warm welcoming features. That will keep you coming back years after release, and believe me I can vouch for this.

-II2none

Lacking replay does NOT = Artistic, just annoying.

Story:
A man inventing a cure for cancer gone wrong. Heard/seen that before but never PLAYED. The music fits the mood of the game as a whole and makes me think of 28 days later in my last few days of existence. I have no problems except of course you only get to experience ONE storyline.

But I guess I'm just SOL...(Sh*t out of luck)

Game-play:
You move and interact with stuff briefly. Outside of that it's not very interactive. But the fact that you can influence the story makes it a game..barely.How bout up the anti and have little mini games for each event. Cause as much as I'm intrigued by this very limited game (yes its sarcasm) it does tend to get boring.

SUMMARY: The game-play is very uninspiring cause most of the work was put into the story. Which wouldn't be a problem if this game had only one story route and not many INACCESSIBLE ones.

No replay...REALLY?!:
This hurts the flash more than anything. People don't play choose your own adventure games just to play through ONE scenario and be satisfied, otherwise its no different than playing the same video game with a linear storyline.

Also I recall long ago in the description box you thought lack of replay value makes the game artistic, but In my opinion, no sir. This isn't something somebody will look back on and say "Aw man look at that masterpiece, that was some hard work right there". I want to experience everything in my games every scenario, and even every conversation, every epic moment And of course every GAMING moment(Assassins Creed anyone?).

EXPERIENCING GOOD GAME-PLAY IS what needs to feel ARTISTIC. Not you hampering your own game and leaving your audience a big FUCK YOU!

It's like calling a video game a full release having all of its content except you can only access it one time and then never play it again. It just Makes- No-Damn-Sense.

OVERALL::
100% addicts beware, One Chance. this flash is like buying a bootleg DVD at the same price of its BLU Ray uncut, bonus content version. It's like having an "abstinent" sexy girlfriend who continuously cock teases you. As far as I'm concerned it may be a game to it's creator but to me it's a game (barely) that acts like a demo, incomplete and unsatisfying and will be treated as such until FULLY RELEASED.

4/10 Stars

2/5 Picos

PTD offers plenty of nostalgia and unique gameplay

At first glance of the Submission title I thought this was a protect the castle kind of game. And while that sounds like a cool rehash, I much more appreciate the real time strategy style(?) you took with this game.

What's even more interesting to me is that this works better than the turn based system in the real poke-mon games.Unlike the original franchise, limited use of your abilities are nonexistent and in the beginning it feels like you level up in seconds, especially if catch new Pokemon early. But the difficulty balances all that out and soon you realize strategy and teamwork is a must if you wanna get anywhere anytime soon. This makes the game feel more engaging, and lively as compared to the usual stop and go of the past and present Pokemon games.

I wonder if there were other factors that influenced your decision on the game play was it just to make your own game mechanics, or could the choice to invent this style of game-play was to avoid a court case with the most powerful game company in the world?

But whether a poke-fan or not, that doesn't influence the appeal of this game. You could replace this franchise with left 4 dead, call of duty, sonic, or mario and this game would (for the most part) be the same game. And you know your playing a great game if you could care less what franchise its based off of.

(Or you know its great if the Droid phone company thought it was taking away from app's they get payed for.)

CONCLUSION:

My interest in Pokemon as a whole died after Emerald Version. The same game style got old and my only influence for playing them were to get the legendary Pokemon. But this game stands alone from the pokemon games and offers refreshing game play that keeps me coming back for more....*sigh* even if I forgot to save.

Congratulations Sam otero looking hopefully I can expect more games that you can deservedly boast about.

9/10 stars

4/5 picos

Game add to Fave's

Author add to fave's

For the hardcore, plenty. For FREE nothin much...

Eh, I mean I'm glad to see the franchise taking off, but thees "get the high score games" are never addicting to me (unless the game itself is just that good) if the variety was kept from the original (upgrading your dino, buying skins,etc) then this marathon game would be more enjoyable.

In short: it's the same game except with score comparisons, lacking all the interesting goodies, and an advertisement for an improved version THAT I WANT TO PLAY.

Would i be willing to pay $3.00 for more content? Sure no biggie if I had a MAC ,lol. But for anyone else who does, I personally think the extra content is worth $3.00 so thank you Pixeljamgames for improving an already excellent game and not succumbing to greed...yet.

2/5 picos

pixeljamgames responds:

You dont need a mac for the extra content... maybe you didn't mean that though. We'll do our best not to succumb to greed. To be perfectly frank, we are definitely fnot getting rich off this, we are just tyring to keep the company going so we can work on more games.. but thanks for the honest, thoughtful review.

squidward S.A in fox form.

So I click start and jump right in the game with no instruction what so ever, the game should just say:
Trixie platform game you played S.A?
Newcomer:Uhhh...n-
Trixie platformer: Good, off you go!

Okay so just take S.A replace squidward with a Pink tails sprite (Really its some fan made character off deviantart), and make all the platforms yellow and you have Trixie's platform game. I'll admit not the most original concept in the world but its a hell of a lot less fustrating than Squidward's Adventure(not the extended one). The enviroments color choices make the game lively and actually make me feel like I wanna play, a problem that followed this game from *sigh* "that other game" is not being able to tell well your suppose to go without having to die to find out.Luckily the jumping mechanic is just fine and pink Tails moves at a decent speed unlike -_- "that other game". It's pretty short but thats cool it was a 2 hour project for a noble cause, a gift for his girl- er I mean friend Trixie Prower. In summary a adequate flash, not much to put up with and short aside from the cons its playable without giving you the urge to break your keyboard, unlike....>:( THAT OTHER GAME.
"Trixie platform game!" 3/5

More broken than the demo.

Good god, you know what lets start off on a good note. squidwards faster the environments aren as bland as they use to be and they're more levels.

>:( After that this game just BLOWS! I mean my God what the hell is wrong with the jump in this game if you don't hold that sucker down when jumping on .5 ft by .1 blocks your gonna glitch every time you jump and the game turns from a mediocre platformer to a psychological test of torture! Another not as major but still a pain in the ass issue is that when walking left your at a disadvantage but you can't see where the hell your goin and when in the harder stages perceiving your jumping distance let alone the annoyance of simply pushing the spacebar and it not working is a total cruel combination of getting a hangover while having a sledge hammer slammed on your skull repeatedly. When falling to platforms at times you don't no if its safe so either you get luck and land on the next platform after free falling or you die by landing in a pit fall or on a jellyfish, its just not fair. The hit detection is God awful, some spikes that dont come close to touching you, you try to walk under them and your dead where as another pathway with the exact same set up you can get through without getting hit unless you ACTUALLY HIT IT! Yes I actually experienced this and if you dont figure that out youll end up either falling into your death or just be stuck in limbo which means you have to START THE WHOLE GAME OVER.
On a personal note I just did not have the patience to finish this horrendous game so i dont know how many more levels i had to deal with after the toxic waste level or should I say level 4(?). I know this is the authors early work but this game is horrendous.
"S.A" 1/5

Kinda lacking even for a demo (100th review!!!!)

another tough review for an unfinished game. The scenario you chosen for this game is acceptable, his lines after he finds out his friends(or just losers in his mind) are missing in the scene leading to act 2 of the first level couldn't help but make me think I was Mr. Krabs. You play as him to go on a search and rescue mission while jumping, and falling and jumping and falling. while this time there are enimies in the game. There isn't much interactivity no fighting mechanics or weapons which is kinda disappointing I personally would've loved smacking around jelly fish with a flute. the controls are basic just the arrow and space bar keys, come to think of it the instructions are slightly confusing to look at because the pic looks nothing like the key placement of arrows and the spacebar on a keyboard which left me with one question after seeing my first jellyfish obstacle. How the hell do I jump? so after just walking into it I die and the game allows me to read the controls and then even though not all the info is there I quickly assumed the blank box is suppose to indicate space bar (wtf). Even without a label it could've easily had a better visual than a square like oh I don't know a RECTANGLE? But this is a minor nuisance, In act 2 (love the catchy music btw I'm sure the title for it is in the comments somewhere) you come across this anchor thats suppose to be a checkpoint and you go to another box that tells you that this is a checkpoint after continuing- "holy shit where the hell am I?" the environment you were standing at first just had a dramatic change and players can sometimes feel slightly disorientated. (<--- ha typed it right on first try) soon after its pretty much back to the same concept of a plat-former. Another problem with the checkpoint that is actually a problem is that it doesn't work. so if you die guess what? You go back to the beginning of the demo, granted it's not that problematic considering how easy the game is but its still a problem and also begs the question, "Where's the damn weapons?"
The demo itself is short like most demos are, an average person probably takes 5 min to beat the game but it took me 7-9 min since I died and the "checkpoint" was useless. All in all I thought its ok, but begs the desire for a little variety to spice things up.

"Squidwards adventure demo" 2/5

Anti Xbox one movement. XBOX360 Gamertag: II2none https://live.xbox.com/en-US/Home?xr=socialtwistnav

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