Game design has taken its toll from overcoming artist block to testing my patience working with unfamiliar high tech software such as Maya and Photoshop. Despite my love for games the hard truth is while I respect the developers that can persevere through the bugs of working with "state of the art" software and going through tons of trial and error until someone finally likes your work.
The hard truth is I'm more captivated in the escapism of games rather than the development proceeding it into existence.
Soooo, after tossing and turning for many months at night thinking what I want to do with my life It hit me, the major i should've been pursuing all along.
English with hopes of becoming a Video Game Journalist.
I read up on it Here It's some pretty interesting stuff even though they try to scare ya with deadlines and all that noise it didn't phase me. Cause lets be honest what job doesn't have early deadlines?
So instead of paying an arm and a leg to go to Art institute of Atlanta and receive migraines from complicated software on a regular basis. I'd feel I'd have much more fun doing, well What I do on Newgrounds. Trying to make fair reviews for triple A games on a daily basis.
SqueezyLemon
Your grammar seems good enough, but its not like your going to make much money off of it. Not to mention we already have plenty of sources to go to.
Games can probably be easy to make once you learn how to make them
Dont expect it to be easy just because THIS GAME IS FUN I WANT TO MAKE ONE NAO
II2none
Dude I love games and I don't care if I don't make much money off of it I feel as though I may enjoy every minute of it because I love games in general. Like I said I've done the research and know what it takes and I qualify, I may not be the brightest bulb in the box but I feel gaming journalism is within my capabilities.